When the developers realised that realistic combat would involve thousands of animations, they created a system that uses procedural animations.. Each weapon has two basic attacks to different parts of the body, and you can chain moves together for special techniques.. Apparently, characters have 36 zones that you can hit, though the earlier video stated six so I'm guessing each has six sub-zones.
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Developer Warhorse Studios is obsessed with realism They spoke about combat, but this new update goes into more detail on how the team is designing the system to create duels that are authentic, but readable from a first-person perspective.
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